AI Insights · Timothy · October 2021
Top 5 Cat Games in Europe Q3 2021: Performance Overview
An overview of the performance of the top 5 cat games in Europe during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends and shifts in the performance of the top 5 cat games in Europe on a unified platform. Here's a detailed look at how each of these popular apps fared.
The Battle Cats Published by ponos corporation, this game experienced a significant increase in weekly revenue, starting from around $27K at the end of June and climbing to approximately $98K by late September. Weekly downloads saw fluctuations, with a peak of around 76K in the week of September 20. Active users also saw a steady rise, reaching about 234K towards the end of the quarter.
Kitten Match Special Gamez Technology Co., Ltd.'s game exhibited a downward trend in both weekly downloads and active users. Downloads dropped from around 58K at the end of June to approximately 21K by late September. Active users followed a similar pattern, decreasing from around 703K to about 551K. Weekly revenue experienced a slight decline, ending the quarter at around $34K.
My Cat – Virtual Pet Games This game, published by Akita Limited Liability Company, showed a gradual decline in weekly revenue, starting at around $30K in late June and decreasing to about $15K by the end of September. Downloads showed some variability, peaking at around 23K in the last week of September. Active users increased from approximately 62K to around 68K over the same period.
Tropicats: Match 3 Puzzle Game Published by wooga, this game exhibited stable weekly revenue, averaging around $13K to $15K throughout the quarter. Downloads remained low, peaking at around 590 in the last week of September. Active users showed a consistent downward trend, ending the quarter at around 3.2K.
My Talking Angela 2 Outfit7 Limited's game had a remarkable quarter. Weekly downloads started at around 1.1M in mid-July, reaching a peak of approximately 2M in the week of July 19, before settling at around 329K by the end of September. Weekly revenue followed a similar upward trajectory, peaking at around $23K in late July. Active users saw a significant increase, reaching around 4.8M in early August, before stabilizing at around 1.6M by the end of the quarter.
Overall, these top cat games showed varying trends in downloads, revenue, and active users throughout Q3 2021. For more detailed insights and data, visit Sensor Tower.